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Thread Statistics | Show CCP posts - 53 post(s) |

Max Kolonko
WATAHA. Unseen Wolves
507
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Posted - 2015.05.12 16:32:43 -
[1] - Quote
Very excited to see this replace my old POS in WH, so here are some WH related (but also some general) questions about those new structures:
- Can I anchor them anywhere (appart from some proximity restrictions). Does it have to be moons or can I put them at any spot in space. Can I have more than one on one grid?
- Can I use market functionality in WH?
- Can I store ships and items inside just like in stations? Will those be in "corporate" hangar or will I get access to personal hangar like in stations.
- What about access to corp assets? Will it work like current (or similar to) corp hangar mechanics in stations?
- How will vulnerability window work for WH? We dont have system upgrades to reduce our window of vulnerability
- Will citadel be able to shot without anyone piloting the guns?
- Will there be fuell requirement. And if yes how will it work when structure go offile in terms of destroying it with entosis link? Today if I forgot to fuell my pos and some start to shoot it it will give me still some time to log back, fuell and online it (risking being killed ofc). How this will work with entosis link and offline structures?
- Will there be a way for attacker to know how many people are inside structure docked and in what ships? (i.e. warping to a pos and assessing defense forces)
- When docked will I be able to see space or will I have some sort of station intertior? (HINT: We want to be able to see our surrounding, even if optionally)
- WHEN????!!!!
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Max Kolonko
WATAHA. Unseen Wolves
509
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Posted - 2015.05.12 22:24:17 -
[2] - Quote
What about capitals in WH. If You only get to store capitals in X-L (and like You mentioned You consider storing them also in Large structure) what about all those people that sits today on few capitals per character in wormholes. You are forcing them into higher structures.
Is the mooring mechanic still considered? As a replacment?
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Don't mess with OUR WH's
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Max Kolonko
WATAHA. Unseen Wolves
511
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Posted - 2015.05.13 06:36:06 -
[3] - Quote
CCP Nullarbor wrote:thebringer wrote:CCP Ytterbium wrote:Lyron-Baktos wrote:When do we get some news on these new structures and how or if they will interact in wormhole space? We want most of those structures to be available in W-space, but with some special restrictions if need be. Bringing full docking into wh space will change the place entirely, one of the reasons to live there is to avoid dumb docking games and how intel gathering is important (finding poses, seeing what in them players/ships/structures). I would rather we stay with the current pos system (at least for wormholes) than this stupid capture the flag rubbish and no loot drops from structures. But you will do it anyway because who cares about wormholers... Just please dont break it too badly. We're considering letting you scan who is docked inside these structures. Also yes docking games suck, so do force field games. We're accepting input on how we can setup the docking / invuln link to improve this, for all of space not just WH. Since we ha thus invul thing that will act as force field look-alike nit much should change from current situation. So what a player can play docking games uf he simpky goes in and out of invul area just like old force field. So im not worried about docking games unless this invul area works different than ff because we already have ff games and there are ways to dwal with them.
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Max Kolonko
WATAHA. Unseen Wolves
511
|
Posted - 2015.05.13 08:30:36 -
[4] - Quote
CCP Nullarbor wrote:thebringer wrote:CCP Ytterbium wrote:Lyron-Baktos wrote:When do we get some news on these new structures and how or if they will interact in wormhole space? We want most of those structures to be available in W-space, but with some special restrictions if need be. Bringing full docking into wh space will change the place entirely, one of the reasons to live there is to avoid dumb docking games and how intel gathering is important (finding poses, seeing what in them players/ships/structures). I would rather we stay with the current pos system (at least for wormholes) than this stupid capture the flag rubbish and no loot drops from structures. But you will do it anyway because who cares about wormholers... Just please dont break it too badly. We're considering letting you scan who is docked inside these structures. Also yes docking games suck, so do force field games. We're accepting input on how we can setup the docking / invuln link to improve this, for all of space not just WH. Can i scan while cloaked?
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Max Kolonko
WATAHA. Unseen Wolves
514
|
Posted - 2015.05.13 20:04:41 -
[5] - Quote
CCP Nullarbor wrote:Lord LazyGhost wrote:So if iam reading this right all my items i have in it if its destoryed are safe?
Then what is the point in attacking one risking ships for no loot other then a KM ?
sorry i just cant see the advantage atm.
Also not having guns automatic erm wtf..... for the guys that can only play for a few hours a day .
Log on o my pos is vunerable today for 2 hrs i need to go sit in my tower for the only 2 hrs i get to play incase some little troll in a ceptor desides today hes picking on my POS sounds like thrilling game play. even if its ever 3-4 days or so its still one days worth og game time doing nothing.
I for one will make my own little alt army of troll ceptor pilots for this thing. find small corps with muli Poses and hit them all at the same time with alts their small corp cant be everywhere at one time so yer.... sounds fun for them.
Hope you guys are going to create a new modual XXXXXL tear collector array becasue you are going to need it. You won't be required to defend these everyday like sov, and the structure will drop fittings, fuel maybe in progress industry jobs etc.
Can You elaborate? Does this mean the vulnerabilty timer will be every few days or what?
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Max Kolonko
WATAHA. Unseen Wolves
516
|
Posted - 2015.05.15 10:22:18 -
[6] - Quote
Dear CCP. I want to repeat the need for loot drop in WH.
In most use cases in WH we dont atack poses to get rid of them so we can place our own. No. We attack them for loot. We get huge piniata or we get next to nothing and go home.
In null/low/hi you can easily justify validity of loot can spawns when someone tries to extract their stuff. It can be days, weeks, months, but you can have eyes in a system and can get fleet up and running to target system quite fast. In WH we can not realistically hold ground for weeks. We can not just leave people in a system and do nothing. We have to get back to our own home and even if we leave scout there is a small chance to get new connection fast enough to respond.
Now i am not saying that this whole mechanics can not work in wh. What im saying is that version proposed for null starions will not work for wh starions.
Look at wh siege like a time schedule. -You go in thursday or friday night to reinfoce tower (entosis it to the ground) - on Saturday and sunday you finish the pos - now you can realistically assume that if anything hunt for loot should take place on sunday evening tops.
As an alternative there may be a time window when loot can be extracted, known upfront but forward in tome enough that either attacjers will not want to come back or defenders have mote then enough time to properly prepare for it.
As an addidtion this timer will be spotted by other entities creating real pit if doon for various corps competing for loot
Pls bear in mind that its not an easy task to get huge forces ibto well defended system and we would love to be compensated for the effort
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Max Kolonko
WATAHA. Unseen Wolves
516
|
Posted - 2015.05.17 23:37:18 -
[7] - Quote
CCP Nullarbor wrote:per wrote:hmm, long time no asnwer from dev around
btw how about letting the citadel defend intself like poses do atm (ability to repel trolls with enthosis) but if they will be manned their dmg will be much better (skills + focused fire)
Still reading, most of the questions have been answered by blue tags in the thread already (a lot of duplicate questions). Some questions don't have answers from us yet, but we're noting everything down and discussing it all with the team. So thanks everyone for your feedback so far.
Does production of those new structures still involve PI stuff like pos structures? i.e. citadel itself will be build similar to to pos while citadel services/modules similar to pos modules?
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Don't mess with OUR WH's
What is Your stance on WH stuff?
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